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Turmoil game
Turmoil game




turmoil game

Be sure to check back once in a while to ensure proper continuity! Every 25 years are to be archived to limit the amount scrolling that needs to be done to get to the latest year.After you do 3 implausibilities you are banned from the game.Mongolia isn't going to sign its land over to Pakistan or something stupid like that), Mods also help to make that implausible stuff doesn't happen. Mods are able to create random events and will represent a NPC nation (i.e.Every turn is one year until 2200 where it becomes ten years then in 2300 it turns to 20 years * A new turn starts every 24 hours.If a new turn has not be started within 24 hours, the Emergency Mod will start a new turn. Only the Head-Mod and Emergency Mod can start new turns.The Head-Mod's word overrides all others except for the game creator.

turmoil game

The game creator's word overrides all others.Only the Head-Mod and game creator can appoint new mods and the map mod.If you feel that you have been unfairly treated, please write your complaint in the comments.Both parties must agree to an alliance/treaty/barter.IF YOUR COUNTRY DOES NOT POSSESS WMDs IRL AND YOU WANT THEM IN YOUR ARSENAL, YOU MUST BEGIN CREATING THEM AND WAIT FOUR YEARS BEFORE YOU SAY THEY ARE COMPLETE AND READY.Please please please be plausible! This is a must if you want to play this game! If you do not post plausibly, your implausible edit will be deleted.Conflicts will be decided by the War Algorithm.If you do not post for more then 10 turns your nation will be taken away from you and it will be available for other people to take.NO racial slurs or foul language, other wise, you will be banned.4 Mods (Signups Closed until we have 10 players)įor those new to this kind of game, I'll post some rules.






Turmoil game